Concept

Aims of the peer-review (Hamari et al. 2014)

  • 1 the motivational affordances (object traits that provide users with the experience of fulfilling their psychological needs, often used to facilitate extrinsic and intrinsic motivation) established as dependent variables by each study
  • 2 any psychological outcomes that have been recorded (as independent or dependent variables) in the studies
  • 3 the behavioral outcomes that were recorded as dependent variables in each study
  • 4 discover which services gamification has been used with
  • 5 which methods have been implemented to analyze the effects of the gamifications

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Updated 2021-01-31

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