Relation
Conduct Survey (Deconstructing ‘Gamified’ Task-Management Applications)
After 4 days of use of the apps, a survey consisting of 60 questions in total was conducted. Responses to the questionnaire items were indicated using a 7-point Likert scale ranging from strongly disagree (1) to strongly agree (7). Authors compared responses of players to using TH and EW as a gamification application instead of using their standard task manager
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Updated 2021-06-18
Tags
Psychology
Social Science
Empirical Science
Science