Short Answer

Contractual Limits in Creative Projects

A video game company is embarking on a three-year project to create a groundbreaking open-world game. The specific game mechanics, storyline elements, and technical features are expected to evolve significantly based on internal testing and early player feedback. Explain why it would be impractical for the company to use a single, highly detailed, fixed-price contract to hire an external studio for the entire development process.

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Updated 2025-08-16

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