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Creating a Font Object in Pygame
You can create a font object with two different constructors: Font() and SysFont(). Font() requires a filename for the actual ttf font file you're using (or you can pass in None, in which case it will use the default system font), whereas SysFont() only requires the name of the font, since it draws from the fonts built into your system. Both fonts also have a parameter for the size of the font.
newFont = pygame.font.Font("times-new-roman.ttf", 15) newSysFont = pygame.font.Font("calibri", 20)
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Updated 2021-08-02
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Python Programming Language
Data Science