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Example of a Cognitive Map in Video Game Navigation
Navigating through different levels of a video game, such as learning when to turn left or right and move up or down, is an everyday example of relying on a cognitive map.
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Using Landmarks to Enhance Cognitive Maps
A new employee starts work in a large, modern office building. Every floor has the same gray carpeting, identical white walls, and rows of uniform cubicles. Despite walking the route from their desk to the cafeteria multiple times, the employee frequently gets disoriented and takes wrong turns. Which of the following best explains this difficulty in navigation?
Tolman's Latent Learning Experiment
Example of a Cognitive Map in Video Game Navigation