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Key-Value Store Abstraction for Distributed Training
Implementing the synchronization steps required for distributed multi-GPU training in practice is nontrivial and complex. To manage this, frameworks use a common abstraction, namely that of a key-value store with redefined update semantics. By hiding the complexity of distributed synchronization behind simple push and pull operations, this abstraction decouples the concerns of statistical modelers—who express optimization in simple terms—from system engineers dealing with distributed hardware.
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Updated 2026-05-18
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