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Concept
Light Sources
"Shadows in the Material environment are cast by a key light and ambient light (and should be a combination). In Android and iOS development, shadows occur when light sources are blocked by Material surfaces at various positions along the z-axis. On the web, shadows are depicted by manipulating the y-axis only. The following example shows a card with an elevation of 6dp."

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Updated 2020-09-24
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Design Science