Relation

Post-study interview Results (Deconstructing ‘Gamified’ Task-Management Applications)

  • Gamified task managers, such as TH or EW, do not seem inherently more useful than classical ones, although this was to be expected, the primary effect of gamification should be to add motivation and satisfaction to the activity.
  • However, this does not seem to be the case with the two apps we tested:
  • Participants’ answers indicate that they did not feel strongly motivated (neither extrinsically nor intrinsically) nor did they feel particularly satisfied while using the apps. While the results also imply that participants did not feel aversion towards the gamified task managers (as seen in the neutral responses to the “Amotivation” category), the results of the “Comparison” category suggest that participants preferred their standard task managers for everyday use.
  • The questionnaire did not reveal clear differences between the two task-management apps studied.

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Updated 2021-06-18

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