Reference

An Innovative Augmented Reality Educational Platform Using Gamification to Enhance Lifelong Learning and Cultural Education

Eleftheria, C. A., Charikleia, P., Iason, C. G., Athanasios, T., & Dimitrios, T. (2013, July). An innovative augmented reality educational platform using Gamification to enhance lifelong learning and cultural education. In IISA 2013 (pp. 1-5). IEEE. https://doi.org/10.1109/IISA.2013.6623724

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Updated 2023-02-05

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