Learn Before
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Best Practices for On-boarding Article from UX Planet
Convincing people to sign up for a product is hard but keeping them after the first use is harder. An "app" loses 77% of its active users within the first three days after signing up for the app. To prevent this, an "app" needs to have a great on-boarding process
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Updated 2020-12-21
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CSCW (Computer-supported cooperative work)
Computing Sciences
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