Case Study

Diagnose the type of correlation demonstrated between video game hours and academic focus in this scenario. Explain how this relationship compares to the relationship between stressful life events and happiness described in the text, focusing on the direction of change in the variables.

Case context: A researcher conducting a study on academic focus collects survey data from undergraduate students. They measure two variables: the average hours per week students spend playing video games and their self-reported level of academic focus. The researcher finds that students who spend more hours playing video games tend to report lower academic focus, while those who spend fewer hours playing video games report higher academic focus.

Question: Diagnose the type of correlation demonstrated between video game hours and academic focus in this scenario. Explain how this relationship compares to the relationship between stressful life events and happiness described in the text, focusing on the direction of change in the variables.

Sample answer: The relationship demonstrated is a negative correlation. Just like the relationship between stressful life events and happiness, these two variables move in opposite directions: as video game hours (stressful events) increase, academic focus (happiness) decreases.

Key points:

  • Identify the relationship in the scenario as a negative correlation.
  • Explain that the variables move in opposite directions.
  • Compare the scenario to the stress/happiness example, showing that both involve one variable decreasing as the other increases.

Rubric: The response must identify the relationship as a negative correlation, explain that this means the variables move in opposite directions, and draw a comparison to the text's example showing that as one variable increases, the other decreases.

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Updated 2026-05-27

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Research Methods in Psychology - 4th American Edition @ KPU

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