Concept

Digital Game-Based Learning(DGBL)

These games are designed to combine what its learnt in the classroom with the internet/virtual world to widen the perspectives the student can gather on one concept. These games have 5 stages

  1. Stage of Analysis
  2. Stage of Design
  3. Stage of Development
  4. Stage of Quality Control
  5. Stage of Implementation and Evaluation

There is also 5 teaching components:

• Learning goal setting • Learning theory setting • Teaching and learning process • Curriculum needs • Moral value • Process of learner memorization

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Updated 2022-03-15

Tags

Educational Psychology

Psychology

Social Science

Empirical Science

Science