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Separating Equilibrium in Signalling Games

A separating equilibrium is an outcome in a signalling game where agents of different 'types' (e.g., high-productivity vs. low-productivity workers) choose different signals, allowing the uninformed party (e.g., an employer) to correctly infer each agent's type from the signal observed. This outcome arises only when the signal's cost is low enough that it is worthwhile for the high-quality type to send it, but high enough that it is not worthwhile for the low-quality type to mimic it. It is the counterpart to a pooling equilibrium, in which all types choose the same signal and no information is revealed.

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Updated 2026-07-10

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