Relation
What exergame features increase basic need satisfaction and which needs? (SDT/CET) (Peng et al. 2012)
Need satisfaction of autonomy:
- Choice for avatar customization
- Choice of how to grow the strength of the avatar
- Selection of how to respond to non-player characters (dialogue branching)
Need satisfaction of competence:
- Adjustment of difficulty level based on player achievement
- Indicators for players to see their achievements (e.g. heroism meter, achievement badges)
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Updated 2021-01-15
Tags
Psychology
Social Science
Empirical Science
Science