Reference

A Case Study on Gamified Interventions for Team Cohesion in Factory Work

Vegt, N., Visch, V., Vermeeren, A., & Ridder, H. (2018). A case study on gamified interventions for team cohesion in factory work. Human Technology, 14(2), 176. https://doi.org/10.17011/ht/urn.201808103816

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Updated 2026-05-16

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Online Communities

CSCW (Computer-supported cooperative work)

Computing Sciences

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