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  • Gamification in Health/Fitness Mobile Applications

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Relation

Game Elements used in Top 50 Health/Fitness Applications

  • Goal Setting
  • Social Influence
  • Challenges
  • Points
  • Levels

0

1

Updated 2023-01-12

Contributors are:

BB
Benjamin Brown
🏆 1

Who are from:

SJ
San Jose State University
🏆 1

References


  • Gamification Use and Design in Popular Health and Fitness Mobile Applications

Tags

Psychology

Social Science

Empirical Science

Science

Related
  • Game Elements used in Top 50 Health/Fitness Applications

  • Behavorial Economics Principles used with Gamification in Health/Fitness Applications

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Learn After
  • Goal Setting in Health/Fitness Applications

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  • Social Influence in Health/Fitness Applications

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  • Challenges in Health/Fitness Applications

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  • Points in Health/Fitness Applications

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  • Levels in Health/Fitness Applications

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