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Gamification: Designing for motivation

An overview of the factors for the rise of gamification since the beginning of the century and how to improve users’ learning motivation in games in the future.

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Updated 2021-11-07

Contributors are:

Hongyang Zhou
Hongyang Zhou
🏆 2

Who are from:

New York University
New York University
🏆 2

References


  • Gamification: Designing for motivation

Tags

Psychology

Social Science

Empirical Science

Science

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