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Guided Content Usage
Users are given lesson plans with specific goals in teaching to help structure their sessions. These lessons plans are created and moderated by the i2istudy team, allowing the usage platform to be more directed, and less like other similar online language learning methods.
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Self-determination theory (SDT)
Psychology
Social Science
Empirical Science
Science
Related
Integration of a "virtual economy"
"Time-banking" system
Guided Content Usage
Immediacy of Response
Creating space for self-expression
Bartle's Taxonomy
Progression Mechanics
Gamification - Criticisms
Dynamic / Static Visualizations
Gamification in Education: A Systematic Mapping Study
Gamification References
Does Gamification Work? — A Literature Review of Empirical Studies on Gamification
The Effects of Gamification in Online Learning Environments: A Systematic Literature Review
Gamification: Designing for motivation
Gamification Elements' Effects
Gamification: Designing for motivation
Gameification in Mobile Applications
The effect of gamification on motivation and engagement
Gamification and Motivation