Gamification
The application of engagement-based design ideas found in games, specifically focusing on how games can engage and motivate participants to return to the medium.
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Tags
Psychology
Social Science
Empirical Science
Science
Learn After
Integration of a "virtual economy"
"Time-banking" system
Guided Content Usage
Immediacy of Response
Creating space for self-expression
Bartle's Taxonomy
Progression Mechanics
Gamification - Criticisms
Dynamic / Static Visualizations
Gamification in Education: A Systematic Mapping Study
Gamification References
Does Gamification Work? — A Literature Review of Empirical Studies on Gamification
The Effects of Gamification in Online Learning Environments: A Systematic Literature Review
Gamification: Designing for motivation
Gamification Elements' Effects
Gamification: Designing for motivation
Gameification in Mobile Applications
The effect of gamification on motivation and engagement
Gamification and Motivation