Concept

Microbreaks

The tendency for people to want to fill small windows of downtime with something constructive or entertaining. In this case, users do not have enough time to become deeply involved in an activity. This pattern especially applies to mobile devices because people can easily pull them out during these "microbreaks." Social media and casual gaming take advantage of this pattern extremely well.

The implications of this in design are to support entrance and re-entrance. This means you should make an activity easy and fast to reach without a complicated set up or long loading times. Load the freshest content the quickest, restore the application to the previous state the user left it, and try to keep a user logged in as much as possible. Additionally, when showing a list of items try to display enough data per item that the user can identify what to do with it without opening each item individually.

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Updated 2020-11-07

Tags

Design Science

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