Concept
Patterns of Cognition and Behavior Related to Interface Design
This touches on some of the most common ways people think and behave as it relates to software interfaces. Individuals are unique, but people generally behave predictably according to cognitive science.
- Safe Exploration
- Instant Gratification
- Satisficing
- Changes in Midstream
- Deferred Choices
- Incremental Construction
- Habituation
- Microbreaks
- Spatial Memory
- Prospective Memory
- Streamlined Repetition
- Keyboard Only
- Social Media, Social Proof, and Collaboration
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Updated 2021-12-15
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Design Science