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Anomaly in Visual Design
In visual design, when elements generally follow the Gestalt principle of similarity, a single object can be emphasized by intentionally making it different from the rest. This breaking of similarity is called an 'anomaly.' Anomalies create contrast and visual weight, drawing the user’s attention to a specific focal point while assisting with scannability, discoverability, and the overall flow of an interface.
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Updated 2026-07-06
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Design Science