Causation

Effect of Peer Punishment on Contributions in the Public Good Game Experiment

The introduction of a punishment option in public good games generally resulted in higher contributions, particularly in locations like China, South Korea, northern Europe, and English-speaking countries. This mechanism operated in distinct ways depending on the context: in some cities, the mere threat of punishment was sufficient to prevent contributions from declining over time. In other cases, such as Melbourne, players actively used punishment to significantly increase average contributions from previously low levels.

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Updated 2025-10-05

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